Cipher Text
textProTekst, der afkodes ud af glitchtegn i fem rækkefølger (venstre mod højre, højre mod venstre, tilfældig, fra midten, pr. linje), med valgfrit flimmer, start, når den kommer ind i billedet, og gentagelse, plus spredt og bølgende hover, der aldrig flytter layoutet.
Pro kan ikke købes endnu. Siden åbner, når betalingen er klar.
Preview
Live demo. Temaet skifter selve demoen.
Kode
Koden er låst
Cipher Text er en del af Manniche UI Pro. En nøgle åbner kildekoden til alle 60 effekter.
Åbner snart49 € · Introduktionspris til og med 31. december 2026. Derefter 79 €.
- Engangsbetaling
- Én udvikler
- Nøglen kommer på mail med det samme
- Ingen moms (§ 19 UStG)
Har du en nøgle? Hent koden med CLI eller MCP.
Nøglen ligger i MANNICHE_PRO_KEY, aldrig i koden eller i adressen. Sådan sætter du den op
npx shadcn@latest add @manniche-pro/cipher-textclaude mcp add --transport http manniche-ui https://mikkelmanniche.dk/api/mcp --header "Authorization: Bearer $MANNICHE_PRO_KEY"Props
CipherTextProps
| Prop | Type | Standard | Hvad den gør |
|---|---|---|---|
text påkrævet | string | – | The text. Use \n for line breaks (needed for mode="lines"). |
as | ElementType | 'span' | The element to render, e.g. h1, p or span. |
mode | CipherTextMode | 'ltr' | The order the letters decode in: ltr and rtl sweep along the text, random picks letters in a shuffled order, center opens from the middle, lines decodes each line as a unit, one line after the other. |
hover | CipherTextHover | 'none' | What the pointer does once the text has decoded: diffuse re-scrambles the letters around the pointer and lets them settle again, wave sends a ring of scrambling letters rippling out from where you touch. |
charset | CipherSetName | (string & {}) | 'glyphs' | Glitch characters: a preset name (glyphs, symbols, binary, blocks, katakana, hex) or your own string. |
duration | number | 1400 | Length of the whole reveal in milliseconds, from the first letter starting to the last one settling. |
delay | number | 0 | Wait before the reveal starts, in milliseconds. |
settle | number | 650 | How long each letter stays scrambled before it locks in, in milliseconds. |
ease | CipherEase | 'out' | Easing of the order in which letters start: linear, in, out or inOut. |
prefill | boolean | false | When true, letters show glitch characters from the start instead of staying blank until their turn. |
swapEvery | number | 55 | Milliseconds between glyph changes of one scrambling letter. Lower is more frantic. |
trigger | 'view' | 'mount' | 'view' | view starts when the text scrolls into view, mount starts at once. |
once | boolean | true | With trigger="view": play only the first time (true) or every time it re-enters the screen (false). |
threshold | number | 0.35 | Share of the text that has to be visible before trigger="view" fires, 0 to 1. |
replayKey | string | number | – | Change this value to replay the reveal, e.g. increase a counter from a button. |
replayOnClick | boolean | false | Replay when the text is clicked or tapped (mouse and touch only; offer a real button for keyboard users). |
flicker | boolean | false | Adds a flicker: scrambling letters stutter in brightness and flash in flickerColor as they lock in. |
flickerColor | string | – | Colour of the flicker flashes. Defaults to the glitch colour. |
glitchColor | string | – | Colour of scrambling letters. Defaults to the text colour (currentColor). |
glitchOpacity | number | 0.6 | Opacity of scrambling letters, 0 to 1. |
hoverRadius | number | 90 | Reach of diffuse, in pixels from the pointer. |
hoverSettle | number | 520 | How long diffuse letters take to settle again, in milliseconds. |
waveSpeed | number | 0.55 | Travel speed of wave, in pixels per millisecond. |
waveWidth | number | 70 | Thickness of the wave ring, in pixels. |
onRevealed | () => void | – | Called once when a reveal has fully settled. |
className | string | – | Classes for the element. |
style | CSSProperties | – | Inline style for the element. |
A11y
Ingen a11y-noter skrevet endnu.
Noterne kommer sammen med kildekoden, når Pro åbner.